Gut Punch

How to play: arrow keys to move around, Z key to confirm, X key to cancel or open menu screen.
"Rhythm game-like sections": arrow keys, Z key, X key and A key are used.

- About the game -
Gut Punch is a 2D game created for the GMTK Game Jam 2026. It is a top-down boxing game with management elements.
The player takes on the role of Kale Astride, who must prepare for a crucial fight against the multiple-time champion Rey Jurokuya, scheduled to take place in five days.
The countdown has begun.
Kale must face anxiety, fears, and stress while trying to train hard enough to stand a chance against the champion in this decisive match.
- Gameplay -
The player will have to manage Kale's five days of training, balancing physical preparation with his mental well-being. Every decision matters, as time is running out.
- Credits -
Created for the GMTK Game Jam 2026
A game by
Patrick "OldPat" Leo
Musics and sound effects from assets made by
Rei Yumesaki
Third-party plugins by
Visustella
ToshaAngel
Kadajah
Gsioteam
Sang Hendrix
Jorge 'Maker' Augusto
MalakTaus
(If I forgot anyone let me know!)
Special thanks to
- The Waldorf Crew at Paraserver Discord -
- My girlfriend for always believing in me (she also playtested this game) -
- You for playing! Thank you so much, hope you enjoyed this little game! :)
'Til next time!
| Updated | 3 hours ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | OldPat |
| Made with | RPG Maker |
| Tags | 2D, boxing, Game Maker's Toolkit Jam, Management, Multiple Endings, Pixel Art, Retro, Short, Story Rich, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Development log
- Post-Jam Release 1.0.0 now available!3 hours ago




Comments
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Not a bad little game. I'm way too inept with QTE's to get even a single punch in but I had fun becoming a dodging master and spending time with the girlfriend. I was pretty absorbed in the mysteries though (like the guyin the back yard). Only drawbacks were the ending music being too loud and a few bad tiles but for a game jam game, this is really well-done and fun.
Note: I see now that the download is 3 hours old. But the one I played was from a week ago. So any problems might have been fixed.
Thank you, Dragnfly!! :) Yeah I just made a post-jam version of the game with some graphical fixes, dialogues fixes and also gameplay fixes. The QTE now has a slightly larger starting window with buttons fading in so you can read the first inputs before starting. It also has difficulty tiers and it is easier at the beginning with the difficulty progressing as you level up your strength or once you reach the rival. Same goes with the dodging minigame! I should make a devlog about it.